Unity Technologies Unveils Sneak Peek of Latest Innovations Powering Unity 2018:

SAN FRANCISCO, January 18, 2017 -- Unity Technologies (https://unity3d.com/), creator of the world’s leading real-time development platform, today released a sneak peek at “Book of the Dead,” which demonstrates the power of real-time rendering on Unity. Making extensive use of Unity’s powerful new rendering system, the Scriptable Render Pipeline, “Book of the Dead” shows how developers can take total control of the rendering process to achieve a level of detail and visual fidelity made possible by Unity in 2018. “Forests are amazing; they can be mysterious, dangerous, and breathtakingly beautiful. Achieving the feelings a forest evokes is one of the hardest challenges when working within real-time graphics. We set out to tackle this with ‘Book of the Dead’ to see how much a small team like ours could accomplish working within Unity,” said Veselin Efremov, Creative Director, Unity Technologies. “Seeking out challenges like this helps Unity to evolve and advance. We use new features when they’re introduced early in their development cycle, and we partner closely with our tech teams to push new features to their limits, so that the innovations we uncover together will make a better product for our developers. When a demo is done, we know that the engine has achieved new functionality; and we are excited to see developers use this tech for their next creations."

Built using Unity2018’s Scriptable Render Pipeline, Progressive Lightmapper, and Post-ProcessingStack, the sneak peek at “Book of the Dead” gives viewers a look at thefirst-person interactive experience being played in real-time, targeting thePlayStation 4 computer entertainment system. The story unfolds in two paralleltimelines, and as the audience views the scattered memories of our protagonist,they discover there's more to her story than she is willing to tell. Moreinformation on how “Book of the Dead” came to life can be found on thewebsite.

Sneak Peek at Unity 2018 - Delivering New Innovations to AdvancedDevelopers

The release of Unity2017.3 in December completed a year-long cycle which delivered tools such asTimeline and Cinemachine, empowering teams of artists and developers to do moretogether. Unity 2018 will build on this foundation to give advanced developersand engineers control of new features such as the Scriptable Render Pipelineand the C# Job System, the first versions of two major features that willcontinue to evolve to help unlock beautiful graphics and increase runtimeperformance on Unity. Key highlights include:


●     Scriptable Render Pipeline: Unleash the Power of Modern Hardware Withoutthe Burden of Building a New Engine - Unity 2018 places totalcontrol of a powerful new rendering process in the hands of advanceddevelopers. The Scriptable Render Pipeline is a combination of power and ease -developers now have the freedom to control the rendering engine at afine-grained level without the complexities of writing a complete renderingpipeline - leading to an increase in graphics quality and gameplay performancein AAA console, PC, and mobile.


●        C# Job System - A New Coding System ThatUnlocks Major Performance Increases - The C# Job System is a newhigh-performance multithreaded system that makes it possible to take advantageof multi-core processors without the heavy programming headache. Combined witha new programming model (Entity Component System), it enables developers tooptimize creations for major increases in performance. Developers can add moreeffects and complexity to their games, or use that horsepower to add complexAI, to make rich worlds that immerse gamers.


Unity brings theworld’s best talent together with the goal of making Unity 2018 the best choice for all creators- from AAA studios and solo developers to indie studios and more. Unity hashired engineers and artists from renowned studios such as Insomniac, Bungie,and Naughty Dog are building the foundation alongside a team of more than 1,000engineers that are making their breakthroughs available to all developersaround the world. Games and experiences made with Unity have reached more than3 billion devices worldwide in 2017 and were installed more than 20 billiontimes in the last 12 months.


For more informationon Unity, please visit the Unity store.

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